What changed
The world demonstration refines ground textures, shoreline foam, beaches, animal placement and the mountain layer. Cliff walls gain their own geometry, while the visible ocean boundary receives a softer treatment.
Later in the period, work begins on the client shell before entering the game. A lightweight build without world generation is prepared for interface checks, allowing menus to be tested independently of the heavier game scene.
Still in progress
The interface capture shown here was taken on 1 August. It illustrates the continuation of work begun during this period.
Visual material
The date and type of each asset are shown below the image. An issue illustration may have been created after the events described.
Sources and methodology
A retrospective based on changes in the Estotiland repository. These identifiers locate the original entries in the project history.
ebc30a372026-07-101a14f7bb2026-07-111d6799622026-07-126f29ae0f2026-07-12275403c32026-07-18c1da78cc2026-07-19
Prepared from the project state on 21 September 2026. Unfinished work and limitations are preserved in the text.