What changed

A backup is verified by restoring it, followed by daily backup scheduling. Sparse decoding reduces memory use by a factor of 2.53 in the measurement recorded in the project history; no improvement in elapsed time is observed.

An automated Linux client completes more of the login journey. By the end of the period it has passed authentication, but it still cannot connect to the game shard. This distinguishes a completed step from the next obstacle.

Still in progress

A bot connection to the game shard was not yet confirmed at the end of the period. Off-server backup storage was only partially implemented.

Visual material

The date and type of each asset are shown below the image. An issue illustration may have been created after the events described.

Illustration from the game menu
Sources and methodology

A retrospective based on changes in the Estotiland repository. These identifiers locate the original entries in the project history.

  • 9bd0a0d62026-08-18
  • b0469eb12026-08-18
  • b83944182026-08-18
  • 764373f92026-08-18
  • 163312a02026-08-20

Prepared from the project state on 21 September 2026. Unfinished work and limitations are preserved in the text.