What changed

Unnecessary generation of the local demonstration island is removed from the first frame when joining a server world. In the recorded comparison, the main-thread pause drops from 7,688 to 1,930 ms. This is a specific test measurement, not a promise of loading times on every computer.

Unchanged hexes no longer require their meshes to be rebuilt in full. Building and plant catalogues are preloaded asynchronously on the character screen. The measured catalogue phase drops from 4,329 to 2 ms; remaining connection and HUD delays are still under investigation.

Still in progress

The 18 September–1 October period is still in progress. This entry includes only confirmed changes through 21 September; overall loading and combat dependencies remain under development.

What the test environment showed

Main-thread pause after pressing Play

Before
7,688 ms
After
1,930 ms

19 September · Unnecessary local-island generation removed when joining a server world.

Catalogue loading phase

Before
4,329 ms
After
2 ms

21 September · Catalogues are preloaded on the character screen. This measures one phase, not the entire login process.

Visual material

The date and type of each asset are shown below the image. An issue illustration may have been created after the events described.

Illustration from the game menu
Sources and methodology

A retrospective based on changes in the Estotiland repository. These identifiers locate the original entries in the project history.

  • 4fc9b8722026-09-19
  • 6ef4ba362026-09-21
  • dd4dd0e32026-09-21
  • 359597932026-09-21

Prepared from the project state on 21 September 2026. Unfinished work and limitations are preserved in the text.